Attribute
class SoftKitty.Attribute
Attribute represents the setting data for a single attribute, such as a character stat or configurable value.
Properties
int uid
The unique identifier for this attribute.
int id
The internal integer ID used for indexing and fast lookup.
string name
The display name of the attribute (e.g. "Health", "Attack").
bool stringValue
Indicates whether this attribute stores a string value.
bool coreStats
Defines whether this attribute is a core stat (e.g. health, attack, stamina).
string defaultValue
The default value of the attribute, stored as a string.
float upgradeIncrement
The value increment applied per upgrade level.
Methods
string GetDisplayString(string _value)
Returns a formatted display string for this attribute value.