Overview
Master Combat Core Framework

Master Combat Core is a modular, graph-driven combat framework for Unity, designed to build complex, data-driven combat systems without hardcoding logic.
It combines:
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A powerful visual graph system
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A flexible Entity & Attribute architecture
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Runtime-safe GraphInstance execution
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Built-in combat, damage, and effect workflows
Whether you are building:
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Action RPG combat
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Souls-like melee systems
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Roguelike progression
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Ability-based skill systems
Master Combat Core provides the foundation.
Key Features
- Visual Combat Graphs
Design damage, conditions, and actions using node-based graphs.
- Entity-Centric Design
All combat logic operates on Entities and Attributes, not GameObjects.
- Runtime Flexibility
Dynamic variables, runtime entity binding, and reusable graphs.
- Physics-Driven Damage Detection
Trigger, collision, raycast, and volume-based damage detection.
- Production-Ready Demo
A complete roguelike combat demo showcasing real gameplay usage.