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Overview


Master Combat Core Framework

Master Combat Core is a modular, graph-driven combat framework for Unity, designed to build complex, data-driven combat systems without hardcoding logic.

It combines:

  • A powerful visual graph system

  • A flexible Entity & Attribute architecture

  • Runtime-safe GraphInstance execution

  • Built-in combat, damage, and effect workflows

Whether you are building:

  • Action RPG combat

  • Souls-like melee systems

  • Roguelike progression

  • Ability-based skill systems

Master Combat Core provides the foundation.


Key Features

  • Visual Combat Graphs

  Design damage, conditions, and actions using node-based graphs.

  • Entity-Centric Design

  All combat logic operates on Entities and Attributes, not GameObjects.

  • Runtime Flexibility

  Dynamic variables, runtime entity binding, and reusable graphs.

  • Physics-Driven Damage Detection

  Trigger, collision, raycast, and volume-based damage detection.

  • Production-Ready Demo

  A complete roguelike combat demo showcasing real gameplay usage.