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Demo

Demo Project​

Master Combat Core includes a fully playable rogue-like demo project showcasing how the system can be used to build complete gameplay mechanics.

The demo covers a wide range of common action-RPG features, including:

  • Player leveling

  • Action-based combat

  • Combo attacks

  • Shield blocking

  • Projectile attacks

  • Enemy AI

  • Enemy leveling

  • Skill learning

  • Enchantments

  • Buff / Debuff / Damage-Over-Time (DoT)

  • Health bars

  • Over-Time Effect (OTE) interface

  • Damage number pop-ups

  • Visual effects and sound effects

  • Deep save/load system

    • Enemy states and animations are fully preserved

    • On load, all characters continue from the exact state before saving

  • Loot system

  • Random enemy spawning


Demo Import​

  1. In the Project window, navigate to:

    • Assets/SoftKitty/MasterCombatCore/Demo/HDRP_URP_Built-In
  2. Import the demo package that matches your project’s Render Pipeline:

    • HDRP_Demo.package
    • URP_Demo.package
    • Built-In_Demo.package
Note:
Please import only one of above packages.
  1. Go to: Project Settings > SoftKitty > Data Settings and expand the Data section.
  2. Click the Assign buttons of all the demo database objects to add them to your project.


Interactive Tutorial​

The demo also includes an interactive in-editor walkthrough that explains how these mechanics are implemented using Master Combat Core.

To access it:

  1. Open the demo scene.

  2. Select the GameObject named: <<<< Demo Introduction >>> (Click Me!)

  3. View the walkthrough directly in the Inspector.

This guided interface explains:

  • How each mechanic works

  • Which systems and graphs are involved

  • How everything fits together in a real gameplay scenario