Demo
Demo Project
Master Combat Core includes a fully playable rogue-like demo project showcasing how the system can be used to build complete gameplay mechanics.
The demo covers a wide range of common action-RPG features, including:
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Player leveling
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Action-based combat
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Combo attacks
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Shield blocking
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Projectile attacks
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Enemy AI
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Enemy leveling
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Skill learning
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Enchantments
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Buff / Debuff / Damage-Over-Time (DoT)
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Health bars
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Over-Time Effect (OTE) interface
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Damage number pop-ups
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Visual effects and sound effects
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Deep save/load system
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Enemy states and animations are fully preserved
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On load, all characters continue from the exact state before saving
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Loot system
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Random enemy spawning
Demo Import
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In the
Projectwindow, navigate to:Assets/SoftKitty/MasterCombatCore/Demo/HDRP_URP_Built-In
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Import the demo package that matches your project’s
Render Pipeline:HDRP_Demo.packageURP_Demo.packageBuilt-In_Demo.package
Note:
Please import only one of above packages.
- Go to:
Project Settings > SoftKitty > Data Settingsand expand theDatasection. - Click the
Assignbuttons of all the demo database objects to add them to your project.

Interactive Tutorial
The demo also includes an interactive in-editor walkthrough that explains how these mechanics are implemented using Master Combat Core.
To access it:
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Open the demo scene.
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Select the GameObject named:
<<<< Demo Introduction >>> (Click Me!) -
View the walkthrough directly in the Inspector.
This guided interface explains:
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How each mechanic works
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Which systems and graphs are involved
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How everything fits together in a real gameplay scenario