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Installation


  1. Download the package from Package Manager and click Import to Project.

  1. Open the demo scene located at:
    • Assets/SoftKitty/InventoryEngine/ExampleScene/DemoScene.unity
    • Verify that the demo runs as expected.

  1. In the demo scene, locate the GameObject named
    • DemoScript(Take this script as example, DO NOT directly use this script in your project)
    • Select it and check the script to learn how the system works.
    • Note: DO NOT directly use this script in your project.

  1. In your project, create the following data assets:
    • Create → SoftKitty → Data Objects → General Settings Data
    • Create → SoftKitty → Data Objects → Entity Manager Data
    • Create → SoftKitty → Data Objects → Attributes Data
    • Create → SoftKitty → Data Objects → Over Time Effect Data
    • Create → SoftKitty → Data Objects → Item Data

  1. Open Project Settings → SoftKitty and drag the newly created General Settings Data asset into the Current Settings field, replacing the demo settings.

  1. Navigate to Project Settings → SoftKitty → Data Settings and expand the Data tab.

  1. Replace the following data assets with your newly created assets:
    • Entity Manager Data
    • Attributes Data
    • Over Time Effect Data
    • Item Data

  1. The system is now ready for your project. You can start exploring the data settings and adding attributes, over-time effects,item and entities to the database.