ItemIcon.cs | LinkItem.cs| InventoryItem.cs
class SoftKitty.InventoryEngine.ItemIcon
class SoftKitty.InventoryEngine.InventoryItem:ItemIcon
class SoftKitty.InventoryEngine.LinkIcon:ItemIcon
These are interface scripts attached to each Item slot.
Properties
public IconType Type
Reference: Only for showing information about an Item.Link: Shortcut to an Item; it updates its information when the stats of the linked Item change.Item: Represents an Item carried by an InventoryData.
public bool CanHover
Determines if this Item slot reacts to pointer hover events.
public bool CanBeLinked
Indicates whether this Item slot can be dragged to the shortcut slots.
public bool Draggable
(For InventoryItem.cs and LinkItem.cs only)
Determines if this Item slot is draggable.
public bool AutoLinkToHighestUpgradeLevel
(For LinkItem.cs only)
When set to true, the shortcut will automatically re-link to the highest upgrade level of the same
Item from the player's inventory.
public bool Splittable
(For InventoryItem.cs only)
Determines if this Item slot is splittable.
public bool Deletable
(For InventoryItem.cs only)
Determines if this Item slot is deletable.
public bool RecieveUntradeable
(For InventoryItem.cs only)
Indicates whether this Item slot can receive untradeable items. For example, merchant slots should have this set to false.
public bool RecieveDragging
(For InventoryItem.cs only)
Indicates whether this Item slot can receive dragged items.
public string LimitedByTag
(For InventoryItem.cs and LinkItem.cs only)
If this Item slot only accepts items with a specific tag, specify that tag here.
public InventoryData LimitedByOwner
(For InventoryItem.cs and LinkItem.cs only)
If this Item slot only accepts items from a specific owner, specify that owner here.
Methods:
public void RegisterClickCallback(int _id, OnItemClick _callback)
Registers a callback for when this icon is clicked.
public void RegisterLinkedCallback(int _index, OnItemLinked _callback)
(For LinkItem.cs only)` Registers a callback for when this icon is linked with an Item.
public int GetNumber()
Returns the number of items in the slot.
public int GetItemId()
Returns the Item ID. Returns -1 if the slot is empty.
public bool GetHover()
Returns whether this Item slot is hovered over by the mouse.
public void SetItemId(int _id)
Overrides the Item ID.
public void SetItemNumber(int _num)
Sets the number of items in the slot.
public void SetUpgradeLevel(int _level)
Sets the upgrade level of the Item.
public void SetAppearance(Texture _icon,Color _backgroundColor , Color _frameColor , bool _numVisible=false, bool _upgradeVisible=false)
public void SetAppearance(Item_item, bool _numVisible = false, bool _upgradeVisible = false)
Sets the icon and colors for the slot.
public void SetEmpty()
Sets the slot to empty.
public void ToggleOutline(bool _visible)
Toggles the outline effect of this slot.
public void SetFavorate(bool _favorate)
Toggles whether this Item is marked as a favorite.
public void SetVisible(bool _visible)
Toggles this slot between fully visible or half-transparent.
public bool isTagMatchText (string _tag)
Returns whether the Item matches the provided tag.
public bool isTagsMatchList (List<string> _tags, bool _allMatch = true)
Returns whether the tags of this Item match the specified tag list.
public bool isTagContainText (string _text, bool _caseSensitive = true)
Returns whether the Item have any tag contains the specified text.
public string GetTagContainText (string _text, bool _caseSensitive = true)
Returns the tag of the Item which contains the specified text.
public InventoryStack GetStackData()
(For InventoryItem.cs & LinkIcon.cs only)
Retrieves the InventoryStack data of this Item.
public override InventoryData GetStackHolder()
(For InventoryItem.cs & LinkIcon.cs only)
Retrieves the InventoryData of this slot.
public void SetHolder(InventoryData _holder)
(For InventoryItem.cs & LinkIcon.cs only)
Sets the InventoryData for this slot.
public override Item GetItem()
(For InventoryItem.cs & LinkIcon.cs only)
Retrieves the Item in this slot.
public bool isNameMatch(string _name)
(For InventoryItem.cs only)
Returns whether the Item name matches the provided string.
public bool isTypeMatch(int _type)
(For InventoryItem.cs only)
Returns whether the Item category matches the provided category ID.
public bool isTradeable(bool _emptyResult=true)
(For InventoryItem.cs only)
Returns whether the Item can be traded. Returns _emptyResult when the slot is empty.
public bool isUseable(bool _emptyResult = true)
(For InventoryItem.cs only)
Returns whether the Item can be used. Returns _emptyResult when the slot is empty.
public bool isConsumable(bool _emptyResult = true)
(For InventoryItem.cs only)
Returns whether the Item can be consumed. Returns _emptyResult when the slot is empty.
public bool isDeletable(bool _emptyResult = true)
(For InventoryItem.cs only)
Returns whether the Item can be deleted. Returns _emptyResult when the slot is empty.
public void Split(int _result)
(For InventoryItem.cs only)
Splits the Item in this slot.
public void LinkItem(InventoryData _holder, Item _item, int _num, bool _empty)
(For LinkIcon.cs only)
Links this icon with the provided InventoryData and Item.
public void SwapLink(LinkIcon _source)
(For LinkIcon.cs only)
Swaps the linked Item with another LinkIcon.
public void Split()
(For InventoryItem.cs only)
Pop up the split interface to split this Item into two stacks.
public void MarkFav ()
(For InventoryItem.cs only)
Mark this Item as Favorite Item.
public void Drop ()
(For InventoryItem.cs only)
Drop this Item.