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Accessories Models

Head Accessories can include beards, horns, and hairstyles. To create a new customization item, you will need basic skills in 3D modeling software and a good understanding of 3D model rigging.


  1. Open the MaleNude.max or FemaleNude.max file located in the SoftKitty/MasterCharacterCreator/ArtSource/3dsMax folder. Import your new model into 3ds Max and apply skinning using the biped bones from the file. Please ensure that you only add the necessary bones to the bone list in the Skin Modifier.


  1. After completing the skinning, export the mesh along with the entire rig to an FBX file in your project folder. In the export panel, ensure that the Animation category and the following settings are checked.


  1. Create a new material for your model, then change the shader to SoftKitty/CharacterSkin. Import your textures and configure the material settings accordingly.


  1. Drag the FBX file into the Hierarchy, assign the material to the Skinned Mesh Renderer, and set the root GameObject’s tag to Skinned. Then, drag the GameObject back to the Project Panel to create a prefab.


  1. Create a thumbnail for the new item using the Icon_template.psd file.


  1. Navigate to Project/SoftKitty/SubData - Character Customization, expand the Add new body customizations section in the Inspector, and assign both the prefab and the thumbnail texture to their respective slots. Set the Type to Hair if the item belongs in the Hair category of the character creator interface, or set it to Beard for the Beard category. Ensure the correct Gender of the character is selected, then click the Add button to proceed.

    This system also support Accessory with SkinnedMeshRenderer: Add Skinned tag to the prefab GameObject.

    Make sure the root bone of this Accessory has same name as one of the character bones, for example Bip001 Spine2.

    If you want to add an independent Animation component to this Accessory, put it on the first child transform under the root bone, in this example, it will be WingBoneRoot under Bip001 Spine2

    With this setup, the Accessory will be load on the character while keeping its own Animation component.


  1. It's done! Your new item should now appear in the character creator. Don't forget to repeat the same process for the other gender's character model if you want this item to be available for both male and female characters.