Seamless Mouse Control Between Gameplay And UI
In some games, the player uses mouse movement to control the camera's rotation, with the cursor hidden during gameplay. This setup can be challenging when players need to interact with the UI, such as an inventory or character screen, since the cursor remains unavailable.
To address this, the system provides a boolean value: WindowsManager.anyWindowExists. This variable returns true if any UI window is currently open. Developers can use this value to detect when a UI window is active, allowing them to temporarily unbind the mouse from controlling the camera and make the cursor visible. When WindowsManager.anyWindowExists is false, they can re-hide the cursor and return the mouse control back to the camera.
This setup ensures seamless transitions between gameplay and UI interactions, enhancing the overall player experience.