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Installation

  1. Download the package from Package Manager and click Import to Project.

  1. (Skip this if you're using URP render pipeline) Navigate to Assets/SoftKitty/MasterHealthBarSystem/Demo/RenderPipeline, select DemoObjects.mat, change its shader to:

    • HDRP: HDRP/Lit
    • Built-In: Standard


  1. Open the demo scene located at:
    • Assets/SoftKitty/MasterHealthBarSystem/Demo/Demo.unity
    • Verify that the demo runs as expected.

  1. Navigate to Project Settings → SoftKitty → Data Settings and expand the Data tab. If you plan to use this system with SoftKitty shared system AttributeObject, EntityManagerObject and OverTimeEffectObject, then make sure the following database objects are assigned, otherwise remove them:

    • Attribute Data
    • Entity Manager Data
    • OverTimeEffect Data


  1. Navigate to Project Settings → SoftKitty → Data Settings and expand the Data tab. Make sure the Health Bar Setting database object is assigned. You can create your own new settings object via: Right click in the project panel > Create > Soft Kitty > Data Objects > Health Bar Settings, then drag the asset to the Data tab to replace the current one.

  1. The system is now ready for your project. You can start exploring the health bar settings in: Project Settings > SoftKitty > Health Bar System