Bar Effects
Master GPU Health Bar provides various visual effects for the bar, including:
- Crack effect
- Flowing aura effect
- Inner Glow
- Outline
Crack Effect
Crack effect is a runtime effect of the bar.

It can be toggle On/Off during runtime via:
public HealthBar player;
void ToggleCrack(bool _visible){
player.ActiveCrack = _visible;
}
//or
public BarUI playerBar;
void ToggleCrack(bool _visible){
playerBar.ActiveCrack = _visible;
}
You could replace the texture in:
Assets/SoftKitty/MasterHealthBarSystem/Textures/Classical/Crack.png
Flowing Aura Effect
Flowing aura effect is a looping effect overlaid on the bar. It can not be toggle on/off during runtime, but different BarSetting can have different flowing aura intensity.

You can adjust the intensity of this effect in the BarSetting.
You could replace the texture in:
Assets/SoftKitty/MasterHealthBarSystem/Textures/Classical/Energy.png
Inner Glow
Inner glow effect is a runtime effect of the bar.

You can adjust the color of this effect in the BarSetting.
It can be toggle On/Off during runtime via:
public HealthBar player;
void ToggleInnerGlow(bool _visible){
player.ActiveInnerLine = _visible;
}
//or
public BarUI playerBar;
void ToggleInnerGlow(bool _visible){
playerBar.ActiveInnerLine = _visible;
}
Outline
Outline effect is a runtime effect of the bar.

You can adjust the color of this effect in the BarSetting.
It can be toggle On/Off during runtime via:
public HealthBar player;
void ToggleOutline(bool _visible){
player.ActiveOutline = _visible;
}
//or
public BarUI playerBar;
void ToggleOutline(bool _visible){
playerBar.ActiveOutline = _visible;
}