Character Controllers
INTEGRATING WITH OTHER CHARACTER CONTROLLERS
The characters in the Master Character Creator (MCC) system function like standard Unity humanoid characters, making integration straightforward. To use MCC characters with your custom character controller, follow these steps:
- Add Your Character Control Script: Attach your character control script to the player prefab at the same
GameObjectlevel as the CharacterEntity component. - Assign the Mecanim Controller: In the CharacterEntity component, assign the appropriate
Mecanimcontroller to both the male and female slots. This will allow the character to animate correctly based on your controller. - If the character control system you’re using requires reference of the character bone transform or
SkinnedMeshRenderer, click onPreload Characterbutton to load the character in theEditor, then you can reference the bone and meshGameObjectsas needed.
By following these steps, you can seamlessly integrate MCC characters with other character control scripts or systems in your game.