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Implementing Lip Sync


IMPLEMENTING LIP SYNC SYSTEM

MCC is compatible with most LipSync system using BlendShapes, such as SALSA LipSync Suite. Follow the below steps to implement LipSync system:


  1. Find CharacterMale and CharacterFemale prefabs in: Assets\SoftKitty\MasterCharacterCreator\Resources\MasterCharacterCreator\Player\

  2. Uncheck Manage Blend Shapes setting in the CharacterBoneControl component.

  3. Find Model_Head GameObject under each prefab, add your LipSync component to it.

  4. Assign the following BlendShapes of Model_Head as visemes of your LipSync system:

  5. Find Model_Teeth GameObject, make sure include Teeth_Open BlendShape with your LipSync system as well.