Floating Combat Text
Floating Combat Text Settings
This section defines reusable floating text styles for damage/healing feedback.
Each style entry uses a UID so bars can reference it consistently.

Core Fields
UIDText FontText ColorText WidthCharacter Spacing
These fields control readability and style consistency.
Animation Block
Floating text animation is curve-driven and includes:
Animation DurationPosition AnimationX CurveY CurvePosition Randomness
Scale AnimationScale Curve
Color AnimationColor Intensity CurveAlpha Curve
Use preview controls to iterate quickly before runtime testing.
Practical Tuning Tips
- Keep short durations for rapid combat systems.
- Increase randomness only enough to avoid overlap noise.
- Match color intensity with your bar change effect colors.
- Ensure final alpha fade timing does not clip too early.