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Floating Combat Text


Floating Combat Text Settings

This section defines reusable floating text styles for damage/healing feedback. Each style entry uses a UID so bars can reference it consistently.


Core Fields

  • UID
  • Text Font
  • Text Color
  • Text Width
  • Character Spacing

These fields control readability and style consistency.


Animation Block

Floating text animation is curve-driven and includes:

  • Animation Duration
  • Position Animation
    • X Curve
    • Y Curve
    • Position Randomness
  • Scale Animation
    • Scale Curve
  • Color Animation
    • Color Intensity Curve
    • Alpha Curve

Use preview controls to iterate quickly before runtime testing.


Practical Tuning Tips

  • Keep short durations for rapid combat systems.
  • Increase randomness only enough to avoid overlap noise.
  • Match color intensity with your bar change effect colors.
  • Ensure final alpha fade timing does not clip too early.