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Overhead Settings


Overhead Settings​

Overhead Settings defines full UI compositions displayed above characters. An overhead entry combines bars, text, OTE icons, avatar, and distance scaling in one reusable preset.


Core Fields​

  • Overhead UID
  • Display Range (Distance) (Min, Max)
  • Distance Scale Curve
  • Main Bar
  • Sub Bars (multiple)

Each sub bar has independent X/Y position and W/H size controls.


Optional Blocks​

Avatar​

  • Show Avatar
  • Avatar Position
  • Avatar Size

Info Text​

  • Show Info Text
  • font size, alignment, padding, vertical offset, text color

Over-time Effect​

  • Show Over-time Effect
    • To display the effect icons, enable this checkbox and make sure Use SoftKitty Over Time Effect is enabled in settings (Entity-linked mode). Also toggle 'Show Over-time Effect' in the related bar settings so the icons can render correctly on both bar and overhead layers.
  • Over-time Effect Position

Usage Pattern​

  1. Create one or more overhead presets.
  2. Assign Overhead UID in the runtime HealthBar component.
  3. Reuse the same preset for all characters of the same archetype.

Design Tips​

  • Use narrow distance ranges for dense scenes to reduce clutter.
  • Keep player and enemy presets visually distinct.
  • Reserve sub bars for secondary resources (shield, stamina, mana).