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Scene | Map


Map Mode

  • use the Static Map Mode to render stylized 2D maps for scene-based games with pre-designed levels.
  • For procedurally generated worlds or seamless, massive open-world environments, switch to the Dynamic Map Mode with real-time render textures and customizable stylized shaders.

Open [Map Generator] Tool (Render Map Texture)

Create or locate the Map Generator prefab in the current scene.


Refresh Scene List From Build Settings

Automatically adds all scenes from your Build Settings to the list. Remove any scenes that don’t require the map system, such as your title screen.


Add Current Scene

Add the currently opened scene to the list.


Display Title

Set the name of the scene to display on the map.


Map Layers

For multi-level scenes (e.g., buildings with multiple floors), add and configure layers. For flat scenes, only one layer is required.

  • Name: Internal name for the layer (not displayed in the game).
  • Map Texture: Assign the map background texture created using the Map Generator tool.
  • Layer Height: Define the ceiling height for this layer. For interior scenes, set this value under the roof to ensure proper map rendering.
  • Bottom Left Corner Position/Top Right Corner Position: Define the rectangular area of the map. These values are automatically set when using the Map Generator tool.