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Scene | Map


Map Mode​

  • use the Static Map Mode to render stylized 2D maps for scene-based games with pre-designed levels.
  • For procedurally generated worlds or seamless, massive open-world environments, switch to the Dynamic Map Mode with real-time render textures and customizable stylized shaders.

Open [Map Generator] Tool (Render Map Texture)​

Create or locate the Map Generator prefab in the current scene.


Refresh Scene List From Build Settings​

Automatically adds all scenes from your Build Settings to the list. Remove any scenes that don’t require the map system, such as your title screen.


Add Current Scene​

Add the currently opened scene to the list.


Display Title​

Set the name of the scene to display on the map.


Map Layers​

For multi-level scenes (e.g., buildings with multiple floors), add and configure layers. For flat scenes, only one layer is required.

  • Name: Internal name for the layer (not displayed in the game).
  • Map Texture: Assign the map background texture created using the Map Generator tool.
  • Layer Height: Define the ceiling height for this layer. For interior scenes, set this value under the roof to ensure proper map rendering.
  • Bottom Left Corner Position/Top Right Corner Position: Define the rectangular area of the map. These values are automatically set when using the Map Generator tool.